Entries by Larkin

Second Novel – A Frank Discussion

Finishing your first novel is a complicated experience – at least, it was for me. First there is a sense of accomplishment that, however flawed, you completed a substantial work – in my case, a 90,000-word novel. But immediately thoughts should be moving to the next novel (or short stories if you want a change-up), […]

My reflections on the launch of The Murk Beneath, part 1

It was a long time coming. I put virtual pen to virtual paper back in late 2009 during the masters in creative writing I did in University of Edinburgh. By the end of that course, I have about 20,000 words of Mickey Bosco novel #1, original title The Long Run Back. Over the next year […]

PhD Log 25/11/2016

Concentration on the game continues for the next few days before I return to the thesis. I had a meeting with a subject matter expert (education and physical education), which was really useful – got some good directions to go in terms of theory, etc. and she also gave me the confidence that I am […]

PhD Log 22/11/2016

Busy, busy, busy. I’ve been working every spare hour the past few days on getting the important deduction interface working. It’s getting quite close now to a first fully-working prototype (of that deduction interface, not the full game!). At that point, I can start thinking more about game content, the lesson plans, in effect. As […]

PhD Log 17/11/2016

The pace is definitely picking up now. I have a bit more free time away from teaching and other duties as the semester draws to a close (though I must correct 30 game essays and a number of game group projects, nearly 40 Spring framework assignments and a number of group Spring web / database […]

PhD Log 16/11/2016

General musing One of the most crucial phases in a thesis is arguably settling on a structure and the chapters within that structure. Put simply, it’s the stage when you know what the hell you are doing. I seem to be at that stage now, meaning that there is a marriage now between project plan […]

PhD Log 03/11/2016

Over the past 4 weeks I’ve worked on the design of the game and written maybe 1,500 words towards the thesis. With regard to the game design, I have made a fairly big shift away from first-person perspective as can be seen on this previous post. I spent some time playing games, waiting for inspiration […]

PhD Log 05/10/2016

Interesting bit of news in the last couple of days with Sharapova’s ban being reduced from 2 years to 15 months and how it has been spun by Sharapova’s PR team. It just adds to the context for the game. With respect to the game design, I purchased a pretty nifty 70s-style office environment that […]

PhD Log 01/10/2016

Fitted in some work on the PhD today. Added the ability to withhold dialog and make it available as information about objects or articles, or notes, are discovered. The player is also told how many dialog choices have been withheld. This will hopefully encourage the player to continue exploring to discover objects / articles and […]