PhD Log 30/09/2016


Not a lot done today. Just added some new options in the game relating to opening up new lines of conversation through object discovery. When a new article or object is discovered and examined, part of the popup text will indicate if the object has unlocked new dialogue. The challenge then is to be able to skip directly to new dialogue when re-engaging in conversation with a character (rather than going through all the old stuff) – I have a bit of that done, but it may need a more flexible solution.


Otherwise just added some thumbnails to a character and an object within the achievement/notes popup.


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